Games for Collections

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guide:prototyping_advice [2026/01/15 01:12] – removed - external edit (Unknown date) 127.0.0.1guide:prototyping_advice [2026/01/15 01:12] (current) – ↷ Page moved from prototyping_advice to guide:prototyping_advice collect1
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 +=====Prototyping Advice=====
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 +Play and then watch - "The researchers chose to play the VNs instead of watching footage since gameplay is vastly different than watching a playthrough, providing more authentic results than video. This is also the typical approach in existing game research which generally relies on gameplay first and uses videos as secondary sources when necessary [6].” (Camingue et al., 2021, p. 2857)"
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 +===Interactive Narratives===
 +bril.etal_2019
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 +if you give players a choice they expect it to mean something/have some effect (Carstendottir et al. 2019, p.7)
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 +===Visual Novels====
 +“Similarly, none of the educational VNs featured player-centric interactions—i.e., interactions that assist the player but ultimately do not affect the story—while a number of the entertainment focused VNs did. For instance, Hakuoki: Edo Blossoms[42] and Valentyne Stories Necromancy [9], had a glossary or journal that included important key words for the player to reference. It served as a way to explain and give context pertaining to the story for the player. Educational visual novels could benefit from implementing similar features” ([Camingue et al., 2021, p. 2864]