Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| inventory:more_game_design [2026/01/15 01:12] – removed - external edit (Unknown date) 127.0.0.1 | inventory:more_game_design [2026/01/15 01:12] (current) – ↷ Page moved from more_game_design to inventory:more_game_design collect1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | =====Game Design===== | ||
| + | ====Books==== | ||
| + | |||
| + | * Critical Gaming: Interactive History and Virtual Heritage / Erik Champion, 2016. | ||
| + | |||
| + | * Digital games as history: how video games represent the past and offer access to historical practice / Adam Chapman, 2016. | ||
| + | |||
| + | * Designing for Empathy: Perspectives on the Museum Experience / Elif M. Gokcigdem, 2019. | ||
| + | |||
| + | * Fostering empathy through museums / ed. Elif M. Gokcigdem, 2016. | ||
| + | |||
| + | * Players Making Decisions, 2nd Edition / Zach Hiwiller, 2019. | ||
| + | |||
| + | * Emotional Heritage: Visitor Engagement at Museums and Heritage Sites / L.J. Smith, 2020. | ||
| + | |||
| + | * Museum Experience Design: Crowds, Ecosystems and Novel Technologies / Vermeeren et al, 2018. | ||
| + | |||
| + | * Play-Responsive Teaching in Early Childhood Education / Pramling et al, 2019. | ||
| + | |||
| + | * Geogames and Geoplay Game-based Approaches to the Analysis of Geo-Information / eds. O. Ahlqvist, C. Schlieder, 2018. | ||
| + | |||
| + | * Museum Learning: Theory and Research as Tools for Enhancing Practice / Hohenstein and Moussouri, 2017. | ||
| + | |||
| + | * Games and Narrative: Theory and Practice / ed. B. Bostan, 2022. | ||
| + | |||
| + | * Writing for Games: Theory and Practice / Hannah Nicklin, 2022. | ||