Games for Collections

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inventory:more_game_design [2026/01/15 01:12] – removed - external edit (Unknown date) 127.0.0.1inventory:more_game_design [2026/01/15 01:12] (current) – ↷ Page moved from more_game_design to inventory:more_game_design collect1
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 +=====Game Design=====
  
 +====Books====
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 +  * Critical Gaming: Interactive History and Virtual Heritage / Erik Champion, 2016.
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 +  * Digital games as history: how video games represent the past and offer access to historical practice / Adam Chapman, 2016.
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 +  * Designing for Empathy: Perspectives on the Museum Experience / Elif M. Gokcigdem, 2019.
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 +  * Fostering empathy through museums / ed. Elif M. Gokcigdem, 2016.
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 +  * Players Making Decisions, 2nd Edition / Zach Hiwiller, 2019.
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 +  * Emotional Heritage: Visitor Engagement at Museums and Heritage Sites / L.J. Smith, 2020.
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 +  * Museum Experience Design: Crowds, Ecosystems and Novel Technologies / Vermeeren et al, 2018.
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 +  * Play-Responsive Teaching in Early Childhood Education / Pramling et al, 2019.
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 +  * Geogames and Geoplay Game-based Approaches to the Analysis of Geo-Information / eds. O. Ahlqvist, C. Schlieder, 2018.
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 +  * Museum Learning: Theory and Research as Tools for Enhancing Practice / Hohenstein and Moussouri, 2017.
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 +  * Games and Narrative: Theory and Practice / ed. B. Bostan, 2022.
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 +  * Writing for Games: Theory and Practice / Hannah Nicklin, 2022.